Arts, sciences and humanities build healthier, more livable, vital communities. They are essential to a strong education system. They contribute enormously to our economy.
The relationship between children and computers is special. We view our children as “digital natives” and for them computers are a necessary part of their lives. Which is why it is important for adults to look critically at the development of children’s software. MIZUKO ITO is a cultural anthropologist who has been studying the evolution of children’s software, how that software is marketed and how kids really interact with the software. Beginning with education based games like “Oregon Trail” and “Where in the World is Carmen San Diego” all created for the Apple II, through “constructivist” software like The Sims for contemporary PCs, each game reflects very different ideas about how we should use computers to educate our children. Mizuko Ito’s research and findings are detailed in her book ENGINEERING PLAY: A CULTURAL HISTORY OF CHILDRENS SOFTWARE.
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